home *** CD-ROM | disk | FTP | other *** search
/ Megadoom II / MEGADOOM II - iso.7z / MEGADOOM II.ISO / doom / editors / wadfile / dmop / doom2 / police.rw < prev    next >
Text File  |  1995-01-07  |  3KB  |  55 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Written By Dusty Bedford             
  5. ;                                      
  6. ;Enemies                 Weight  When                              MAX#OF 
  7. FIRETHROWER               68.36                                        1L 
  8. BARMOR                     3.58                                        2L 
  9. CHAINGUNNER               24.37                                        3 
  10. SPECTRE                   82.87                                        5 
  11. SUPERSHOTGUN               0.86                                        1 
  12. SHELLBOX                   3.45                                        4 
  13. BRONWTREE                 268.46                                               9 
  14. BONES2                    14.91                                        2 
  15. FINALENEMY                 4.15                                        1L 
  16. ENEMYSHOT                  3.31                                        1L 
  17. ENEMYTARGET               13.26                                        4 
  18. MEGABALL                   1.73                                        2L 
  19. SERGEANT                  56.04                                        8 
  20. IMP                       47.75                                        8 
  21. LAUNCHER                   0.86                                        1L 
  22. ROCKETS                    0.86                                        1 
  23. SHELLS                     7.77                                        9 
  24. BULLETS                    3.45                                        4 
  25. MEDIKIT                    6.90                                        8 
  26. GARMOR                     3.58                                        2 
  27. SKULLSPITTER              68.36    DEAF/AMBUSH                         1L 
  28. FLYSKULL                  83.56                                        14 
  29. MANCUBUS                  87.00                                        1L 
  30. SKELETON                  271.88                                       2L         
  31. DEADPLAYER                 2.33                                        15 
  32. INVISO                     0.86                                        1 
  33. SHOTGUN                    0.86                                        1 
  34. PLASMA                     0.86                                        1 
  35. ROCKET                     6.90                                        8 
  36. IMP                       11.94    DEAF/AMBUSH                         2 
  37. ;                                            
  38. ; GLOBAL SETTINGS: AFFECTS THE ENTIRE WORLD  
  39. ;                                            
  40. ;Adjust the Max#of variable based on the population of
  41. ;the level being modified 
  42. PER 103 
  43. ;                                            
  44. ;Keep lamps and pillars                      
  45. PRESERVE    PILLARS                          
  46. PRESERVE    LAMPS                            
  47. ;                                            
  48. ; Threshold determines what a MEGA-GOODIE is.  
  49. ; MEGA-GOODIES are used to make the level fair 
  50. ; if the generator places a lot of enemies in  
  51. ; the level.                                   
  52. ;                                              
  53. THRESHOLD  75                                  
  54. ;                                              
  55.